Borderlands 3 is getting ready to launch its Mad Moxxi DLC, and I am busy farming away on console and PC to prepare myself. And the more I farm, the more one issue keeps coming to my mind as I see what’s dropping.
There are two things in Borderlands 3 that make no amount of sense to me, and they are sort of related to each other.
The first thing is the slam move. This was a new introduction into the main Borderlands series, but it first showed up in the Pre-Sequel. The idea is that you can jump in the air then slam down with a powerful melee attack that hurts enemies.
In practice, it’s hard to describe exactly how useless this is in 99% of combat scenarios in Borderlands 3.
First of all, the controls don’t even make sense. You would think that jumping up to do a slam melee move would require pressing the melee button. It does not, you have to press the crouch button instead, and you can’t re-bind it to melee because it will also re-bind crouch and slide instead. So it’s incredibly awkward to use because who the hell is ever going to think to press crouch in mid-air?
Secondly, there is just almost never any context to use it. You cannot just run, jump and slam. You cannot even jump off something relatively low and slam. You have to be a pretty decent ways up in the air, at least one “story” I would call it, before it starts to work. And while yes, levels are often layered, between the lack of context for this move and how awkward it is to execute, it’s almost never used. It’s a holdover from the Pre-Sequel where it made a lot more sense because that game is all about a lack of gravity where you’re in the air way, way more. But here? There’s only one zone in the entire game that has low gravity, and so slam is almost never used.
I am not asking for slam itself to be removed, but I am asking for artifacts to stop dropping with explicitly useless slam modifiers that increase damage or create elemental pools or whatever. There are far more interesting artifact abilities that could exist, yet it feels like every other one I get, one of the two changing modifiers is slam-related, and it’s just a total waste.
The second thing that should be removed? All the anointments or special bonuses to doing damage while airborne.
Again, this seems like another Pre-Sequel thing, but with normal gravity, you are simply not in the air enough for increased damage or fire rate or accuracy to matter in Borderlands 3. Not even close. If this was Destiny or Anthem, sure, airborne bonuses make sense, given all the hovering in those games. But Borderlands 3 jumps last no more than a split second, again, unless you’re jumping off something very tall, just like slam. This just does not need to exist, yet there are probably 3-4 airborne-based anointments that keep showing up in the game which fundamentally might as well not exist at all.
I am tempted to add a third category to this list, and that’s bonuses based on sliding, which has to do with both artifacts and sometimes anointments are skills. But I will say you use sliding a lot more than you do jumping or slamming, so I will leave that alone for now. And I do think it’s kind of funny to slide and shoot out razor blades at people or whatever with some of these mods.
But slamming and airborne bonuses? They’re both relics from the Pre-Sequel and have no place in Borderlands 3 except to gum up the works and make gear drops worse. Remove them.
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https://www.forbes.com/sites/paultassi/2019/12/08/borderlands-3-needs-to-remove-two-baffling-things-from-the-game/
2019-12-08 15:22:31Z
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