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“That Would Be The Best Thing”: Fallout Game Director's 1 Rule For TV Show Revealed By EPs - Screen Rant

Summary

  • The Fallout TV series executive producers adhere to Todd Howard's rule of not contradicting game endings.
  • The open-world nature of the Fallout games makes a "straightforward" adaptation challenging.
  • Creating a new story set in the Fallout universe will probably be the better decision for the TV series.

The executive producers of the upcoming Fallout TV series reveal Todd Howard’s one rule for the upcoming series. Howard is the director of the Fallout games, notable for his consistent defense of the game series mechanics, including the iconically simplistic catchphrase “it just works.” After maintaining its popularity as a game series, Fallout is getting a TV adaptation that is slated for release on Thursday, April 11.

Now, Fallout executive producers Geneva Robertson-Dworet and Lisa Joy explain Howard’s rule for the TV series. Speaking with SFX Magazine (via Games Radar), Robertson-Dworet said that Howard cared that the Prime Video series did not contradict any endings that were in the game. Joy added that for that reason, they felt it would be the best fit to tell a new story set in the world of Fallout, which would “best honor the gamer’s experiences.” Check out the full quote from Joy below:

"We felt like that would be the best thing to honor the gamer’s experiences, and the most truthful. If we adapted one specific game, it would not have actually been truthful because it’s an open world game and everyone’s experience is different. So had we taken any of the setups of any of the games and just done it 'straightforwardly', a lot of gamers would be like, 'That’s not the order that I played it in.'"

Why This Fallout Decision is (Hopefully) the Right One

Fallout is an open world game, meaning that it gives players the opportunity to explore a vast world and interact with different elements within the post-nuclear landscape. While the game does still have a story and cutscenes, players can complete quests and discover parts of the world in copious permutations, making each exploration of the Fallout-verse entirely different. This is what Joy refers to when she says that “gamers would be like ‘That’s not the order I played it in.’”

Because of the open world nature of the games, there is in some ways no way to “straightforwardly” adapt Fallout. Unlike a game like The Last of Us, which is a third-person action-adventure game, Fallout does not have a strictly-defined chronology. With any video game adaptation, there are elements like the downloadable content (DLC) and side quests that become a feat to handle when considering an adaptation, but open world games pose a particular challenge.

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For this reason, adapting the Fallout show in the universe with an entirely new plot and characters will likely end up being the right call. Because it is an open-world game that had its first iteration in 1997, there are plenty of world-building elements from the Fallout games to build on without needing to use specific protagonists from the games. So, Fallout gamers who watch the show will still see some familiar elements without having to compare the story to that of the games.

Source: SFX Magazine (via Games Radar)

Fallout TV Show Poster Showing Lucy, CX404, Ghoul, and Maximus in Front of an Explosion with Flying Bottle Caps
Fallout

Based on the video game franchise of the same name, Fallout is a drama series set in post-apocalyptic Los Angeles. The series follows the survivors of the human race in an alternate 1950s timeline, where nuclear war laid waste to the Earth, spawning large irradiated areas and mutated humans who now roam the planet.

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2024-03-15 13:53:00Z
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