Enshrouded offers numerous ways to play, whether it's the hands-on melee approach, the stealthy archer style, the all-powerful wizard's way, or anything in between. Players can refine their playstyles by investing points in the game's web of passive and active skills that provide different ways to tackle challenges.
Enshrouded Currently Has a Leg Up on Palworld in One Major Way
Enshrouded is one of Palworld's biggest competitors at the moment, and it has a major feature that Pocketpair's title currently lacks.The skill tree in Enshrouded may seem a little daunting at first, but it's actually fairly simple once you go through everything it has to offer. If you're not sure how to build your Flameborn as you're leveling up, here's a guide to help get started on the right foot.
Best Early Builds In Enshrouded
Thanks to the open-ended, classless system in place, players have complete freedom over how they want to play in Enshrouded. The only real hindrance here is the limited amount of Skill Points (SP) you can get. Going for hybrid builds isn't a bad idea, but considering how few the Skill Points are in the early game, it's best to focus on one skill branch first before trying out the others. The following builds are designed with Level 10-15 players in mind with 30-50 SP available.
Best General Skills
Before diving into the role-specific builds, These skills are excellent quality-of-life improvements for any playstyle. You can get a ton of value from these, making them very SP-efficient. Getting these aren't mandatory, but consider doing so if you have any spare Skill Points.
Skill Name | Effect |
---|---|
Double Jump (Survivor) | Lets you jump again in midair. |
Inner Fires (Survivor) | Increase your base Shroud timer by two minutes. |
Dessert Stomach (Survivor) | Grants an extra food slot. |
Well-Rested (Base) | Increases base Rested buff duration by five minutes. |
Updraft (Assassin) | Gain extra height while gliding; costs 120 mana, and can only be used once per flight. |
Early Game Fighter Build
If you prefer getting into the thick of a fight, you'll need extra Strength, Constitution, and melee-oriented perks to boost your odds of winning. The best generalist melee build for the early game involves the Warrior branch of the skill tree and all three passive lines that boost the damage you deal with Cutting, Piercing, and Blunt.
Priority Skills | Effect |
---|---|
Jump Attack | Perform a jump attack that deals 50% more damage in a small blast radius. |
The Warrior's Path | Increase melee weapon damage by 10%. |
Brute/Slasher/Thrust | Increase Blunt/Cut/Pierce damage by 10%. |
Hammer Time/Butcher/Pierce | Increase Blunt/Cut/Pierce damage by an additional 20%. |
Veteran | Increase melee weapon crit chance by 10%. |
Swift Blades | One-handed swords and axes attack 10% faster. |
Swords will be your best choice of weapon as a melee fighter using this build since they use all physical damage types, thus benefitting from all six damage-increasing nodes from the Warrior tree. A Level 18 Rare Sword will out-DPS a Level 20 Rare Axe, even when both weapons are fully upgraded.
As for armor, we highly recommend using the Level 13 Guard of the North set from Pikemead's Reach, which is one of the best early armor sets in Enshrouded. It increases your crit chance and damage with all weapon types while also providing extra defensive stats. It will cut your Shroud timer down significantly, however, so consider getting the Inner Fires skill as well.
Early Game Ranger Build
If shooting enemies with a bow is more your style, then the Ranger and Assassin branches are for you. Both skill lines improve your ability to deal ranged damage, and if you combine both, you'll be blowing up packs of enemies in no time.
Priority Skills | Effect |
---|---|
Marksman | Increases all ranged weapons by 10%. |
Sharpshooter | All ranged damage is increased by an extra 20%. |
Skill Shot | Increases headshot damage by 20%. |
Ranger |
|
Airborne | Gliding consumes 30% less stamina. |
Sniper | Increases ranged weapon crit chance by 10%. |
Vitality Surge | Ranged weapon crits restore 5 stamina. |
Bounty Bonanza | Defeating Fell enemies with headshots nets the entire group additional EXP. |
Graceful Stride | Gain 1 Dexterity for every 2 levels of the Flame. |
Ricochets | Increases the damage of Explosive Arrows by 1% for every enemy hit by the blasts. |
Chain Reaction | Enemies hit by Explosive Arrows have a 20% chance of triggering a smaller, secondary explosion. |
Unfortunately, you won't get the recipe for Explosive Arrows until you finish the following quests from the Alchemist:
- An Eternal Spell
- The Alchemist's Rumors
- The Alchemist's Mortar
- Carpentry Assistance
- A Black Cauldron for the Alchemist
- Scientific Instructions for the Alchemist
By the time you finish this quest line, you should be well beyond Level 15. Only take Ricochets and Chain Reactions after you complete all these quests. Until then, spend your points on getting skills in the Survivor branch or any other skill line you prefer.
For weapons, the best bow you can get early on is the Fell Commander Bow, which is a guaranteed drop from a Fell Thunderbrute stationed by the bridge to the west of Pikemead's Reach. Refer to the map above for its location.
Early Game Mage Build
Being a spellslinging wizard is a viable build path early on in Enshrouded thanks to the variety of magical weapons at the player's disposal. However, building for max DPS as a mage is a bit more gear-dependent and less efficient with Skill Points compared to the other two archetypes.
Priority Skills | Effect |
---|---|
This is the Way | Increases damage dealt by magical weapons by 10%. |
Quick Charge | Reduces spell charge time of Staves by 50%. |
Arsonist/Thunder/Iceman | Increases the damage of Fire/Shock/Ice attacks by 10%. |
Pyromaniac/Lightning/Sub Zero | Further increases the damage of Fire/Shock/Ice attacks by 20%. |
Wizard | Increases magic weapon crit chance by 10%. |
Chain Hit | On a successful magic weapon crit, a second enemy within 15 meters will receive 5 Shock damage per point of Intelligence you have. |
Mass Destruction | Critical hits with a magic weapon will shock all enemies within 20 meters for 2 Shock damage per point of Intelligence you have. |
Unlike in the fighter build above, investing SP in all the elemental damage nodes here is not recommended early on. While you can bring multiple staff charges or wands with you, spending points on skills you won't always be using is not efficient. Use those Skill Points elsewhere unless you really want to be versatile with your offensive options or if you have a weapon that scales off multiple elements. However, we do recommend taking the Shock damage line, as it scales the damage dealt by Chain Hit and Mass Destruction.
Pick one element to work with, then base your gear choices on it. This really only affects your choice of wand, as magic staves deal damage based on the spell you choose to cast. You can get the Eternal Ice Bolt after you do a quest for the Alchemist, which you can use as a reliable offensive option until you get the materials needed to craft other Eternal Spells like Fireball or Chain Lightning.
If you want to farm for expendable Spell Charges, you can do the chest exploit on any common chest for a shot at getting loot. To do this, open a chest, quit back to the main menu, then load back in again. Doing so will refresh every chest in the world, giving you infinite opportunities to get Spell Charges. There's a normal and silver chest in a house in the Lush Pasture POI (as seen above), and you can get decent weapons and armor here on top of consumables like arrows, bombs, and spells.
Enshrouded
- Released
- January 24, 2024
- Developer(s)
- Keen Games
- Engine
- Holistic
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2024-02-05 13:00:00Z
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