GDC isn’t as flashy as something like Gamescom, E3, or Summer Game Fest. But the annual Game Developers Conference in San Francisco is always a great chance to take stock of the industry and get plenty of new insights. Sometimes that means big announcements — Google announced the ill-fated Stadia service at GDC way back in 2019, for instance — but more often, it’s talks and interviews with a wide range of people from the game-making community. In the past, we’ve used GDC as a chance to speak to developers behind games like The Legend of Zelda: Breath of the Wild, Nier: Automata, Devil May Cry 5, PUBG, No Man’s Sky, Splatoon, and many more.
This year, we’re back on the ground covering GDC in person, and you can follow along right here.
- Oculus publishing is now Oculus Publishing.
Meta has a new name for its publishing arm that supports VR developers: Oculus Publishing.
Not the most exciting name, but it’s one we might need to get familiar with. Meta says Oculus Publishing currently has 150 titles in “active development.”
- Look at this face.
Just look at it. The actor behind Ninja Theory’s Senua’s Saga: Hellblade II transforms into a digital realtime version with stunning facial animations. It’s all part of Epic Games’ MetaHumans work, which takes real-world scans of people and runs the digital version in real time on top PC hardware with RTX graphics cards. Epic’s hyperrealistic MetaHumans will even be able to be animated using an iPhone soon, and the full performance capture is even more impressive.
- Unity is jumping on the AI train.
The company posted a vague teaser of its new AI development tools and a link to sign up for the beta program. Speaking to Reuters, CEO John Riccitiello teased what might be possible:
“In every video game in history, the dialogue was written by somebody,” Riccitiello said in an interview on Tuesday. “But now what you can do with (generative AI) is give these characters motivation, personality, and objectives and then they can spawn dialogue that doesn’t require a writer.”
Hey, that sounds a little bit like Ubisoft’s new AI-powered “Ghostwriter!” Roblox is working on some AI tools for developers, too.
- The average Xbox Series X game draws 122 watts.
That’s an overall average — many 4K 60FPS games pull over 160W, and some are well over 180W. You also might be surprised when they’re gulping the juice: pause menus average 137W, far more than cutscenes and loading screens. Multiplayer lobbies average 122W. The company’s working on tools to help/shame developers into lowering those.
Epic showed off major updates coming to Unreal Engine, Fortnite, and more.
Fab, the new marketplace, will become available later this year.
The new ‘Creator Economy 2.0’ pool is a new way for Epic to pay Fortnite creators.
The Unreal Editor for Fortnite looks to offer a huge suite of new tools for creators.
- Unreal in real life.
I’m here at the State of Unreal keynote event at GDC 2023. You can watch along right here, and also stay tuned to this very website for news about all of the things Epic has a hand in: the Unreal Engine, Epic Games Store, Fortnite, and more.
Expect news about Unreal Engine, the Unreal Editor for Fortnite, and more.
- Greetings from GDC.
After a few years away, we’re back in-person at the Game Developers Conference in San Francisco. All week myself and Verge games reporter Ash Parrish will be sitting in on talks, chatting with developers, and playing upcoming games and bringing the most interesting stories right here. Stay tuned!
The life simulation is led by veteran Rod Humble and is coming out in early access in September.
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2023-03-22 22:13:10Z
CBMiYmh0dHBzOi8vd3d3LnRoZXZlcmdlLmNvbS8yMzY0Nzg4Mi9nZGMtMjAyMy1nYW1lLWRldmVsb3Blci1jb25mZXJlbmNlLW5ld3MtYW5ub3VuY2VtZW50cy1pbnRlcnZpZXdz0gEA
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