Gaming Software SWOT Analysis And Forecast 2019
This press release was orginally distributed by SBWire
New York, NY -- (SBWIRE) -- 10/24/2017 -- About Gaming Software
Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics, and it can also be made into the 3D gaming format. The market vendors are continuously introducing new gaming software and new content.
Technavio's analysts forecast the gaming software market in the US to grow at a CAGR of 9.62% over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the gaming software market in the US for the period 2014-2019. To calculate the market size, the report considers revenue generated from the sales of three types of gaming software: console games, PC and Mac games, and mobile games.
Technavio's report, Gaming Software Market in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Request For Sample Report @ https://www.wiseguyreports.com/reports/102467-gaming-software-market-in-the-us-2015-2019
Key Vendors
- Activision Blizzard
- Disney Interactive Studios
- Electronic Arts
- Fox Digital Entertainment
- Petroglyph Games
- Tencent Holding
- Ubisoft Entertainment
- Warner Bros. Interactive Entertainment
Other Prominent Vendors
- Apple
- Bandai Namco
- Big Fish Games
- Daybreak Game
- King Digital Entertainment
- Konami
- Google
- Microsoft
- NCSoft
- Nexon
- Nintendo
- Sega
- Sony Computer Entertainment
- Square Enix
- Take-Two Interactive Software
- Zynga
Key Market Driver
- Growing Innovation in Audio-visual Devices
- For a full, detailed list, view our report
Key Market Challenge
- Shift to Alternative Gaming Platforms
- For a full, detailed list, view our report
Key Market Trend
- Development of Hardware Gaming Platforms
- For a full, detailed list, view our report
Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
Complete Report Details @ https://www.wiseguyreports.com/reports/102467-gaming-software-market-in-the-us-2015-2019
Table Of Contents
Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 End-users
03.2.1 Individual Players
03.3 Base Year
03.4 Vendor Segmentation
03.5 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Product
07.1 Gaming Software Market in US by Product 2014
08. Market Segmentation by Distribution
08.1 Gaming Software Market in US by Distribution 2014
09. Buying Criteria
10. Market Growth Drivers
11. Drivers and their Impact
12. Market Challenges
13. Impact of Drivers and Challenges
14. Market Trends
15. Trends and their Impact
16. Vendor Landscape
16.1 Competitive Scenario
16.2 Other Prominent Vendors
17. Key Vendor Analysis
17.1 Activision Blizzard
17.1.1 Key Facts
17.1.2 Business Overview
17.1.3 Business Segmentation by Revenue 2013
17.1.4 Product Segmentation
17.1.5 Business Strategy
17.1.6 Recent Developments
17.1.7 SWOT Analysis
17.2 Disney Interactive
17.2.1 Key Facts
17.2.2 Business Overview
17.2.3 Recent Developments
17.2.4 SWOT Analysis
17.3 Electronic Arts
17.3.1 Key Facts
17.3.2 Business Overview
17.3.3 Business Segmentation by Revenue 2014
17.3.4 Business Segmentation by Revenue 2013 and 2014
17.3.5 Geographical Segmentation by Revenue 2014
17.3.6 Business Strategy
17.3.7 Recent Developments
17.3.8 SWOT Analysis
17.4 Petroglyph Games
17.4.1 Key Facts
17.4.2 Business Overview
17.4.3 Key Information
17.4.4 SWOT Analysis
17.5 Tencent
17.5.1 Key Facts
17.5.2 Business Overview
17.5.3 Business Segmentation by Revenue 2014
17.5.4 Business Segmentation by Revenue 2013 and 2014
17.5.5 Geographical Segmentation by Revenue 2014
17.5.6 Business Strategy
17.5.7 Recent Developments
17.5.8 SWOT Analysis
17.6 Time Warner
17.6.1 Key Facts
17.6.2 Business Overview
17.6.3 Business Segmentation by Revenue
17.6.4 Geographical Segmentation by Revenue
17.6.5 Business Strategy
17.6.6 Key Information
17.6.7 SWOT Analysis
17.7 Twenty-First Century Fox
17.7.1 Key Facts
17.7.2 Business Overview
17.7.3 Business Segmentation by Revenue
17.7.4 Geographical Segmentation by Revenue
17.7.5 Business Strategy
17.7.6 Recent Developments
17.7.7 SWOT Analysis
17.8 Ubisoft Entertainment
17.8.1 Key Facts
17.8.2 Business Overview
17.8.3 Business Segmentation by Revenue 2013
17.8.4 Business Segmentation by Revenue 2013
17.8.5 Geographical Segmentation by Revenue 2013
17.8.6 Business Strategy
17.8.7 Recent Developments
17.8.8 SWOT Analysis
18. Other Reports in this Series
Enquiry Before Buy@ https://www.wiseguyreports.com/enquiry/102467-gaming-software-market-in-the-us-2015-2019
CONTACT US:
NORAH TRENT
Partner Relations & Marketing Manager
sales@wiseguyreports.com
www.wiseguyreports.com
Ph: +1-646-845-9349 (US)
Ph: +44 208 133 9349 (UK)
For more information on this press release visit: http://www.sbwire.com/press-releases/gaming-software-2017-us-market-expected-to-grow-at-cagr-962-and-forecast-to-2019-872161.htm
Read Again http://www.digitaljournal.com/pr/3533095Bagikan Berita Ini
0 Response to "Gaming Software 2017 US Market Expected to Grow at CAGR 9.62 % and Forecast to 2019"
Post a Comment